Usually, when it comes to Android releases, I’m subject to at least a little bit of disappointment that games don’t work as well on Android as they do on iOS, or that the game doesn’t release on time, or whatever issues may pop up. But this doesn’t have to be the case.
One of the biggest things that impressed me about Real Racing 3’s release on Android was both that they managed to push it out at about the same time, and that they got the game working about as fluidly as it does on iOS devices. The game on Nexus 7 doesn’t look as good as the iPhone 5 version, but that’s to be expected based on the ages of the hardware. Still, it’s absolutely and perfectly playable without any of the hitches that sometimes come with major Android releases. I honestly expected something to go wrong, especially since it requires a 1.7 GB download, but no, right at launch it all downloaded and installed properly.
What’s the reason for this? Well, Android is becoming a bigger player in the mobile gaming world just based on its size. There’s too many devices to ignore. And while EA/Firemonkeys and Zen Studios are both big players, what both of these apps show is that there are developers taking things seriously on this OS. More tools are being developed with both iOS and Android in mind. Unity is still huge and its momentum shows no signs of slowing down.
It may even be an on-the-ground perspective that some indie devs might bring to the table. When I was at a Chicago indie developer meeting recently with Julie Uhrman of OUYA, she asked the crowd how many people used Android phones, and how many people used iPhones. There were more hands raised for Android. While developers will try to go where the money is in order to succeed, there’s certainly interest from those who make these devices.