A full controller pretending to be a move controller.
The PlayStation Aim controller was built to bring a new layer of immersion to PlayStation VR games where you’re shooting anything that moves, but it’s good for much more than feeling like a gun when you can’t see the real world. It’s got the functionality of a DualShock controller in an entirely new format, and we have the details on everything it can do here.
Getting started with the Aim controller
When you first pick up the Aim controller, it does feel like the controller equivalent of a rifle. It’s light enough when you heft it that you won’t wear out immediately, although after extended play sessions your shoulders might disagree, and is armed with a trigger mechanism, two analog sticks, and buttons all over the place.
This controller was built for Farpoint on PlayStation VR, adding serious degrees of immersion when you are shooting things in VR. It operates like a Move controller, with far more functionality than a normal move controller. The most comfortable way of using it involves using both hands to figure out where everything is and find what you need by touch.
The buttons on the PlayStation Aim controller are really what gives it the type of functionality that it has. There are L1, L2, R1, R2, Options, Share, and more built directly into the controller. So unlike a normal move controller, you have far more access to everything that you can do with a normal controller. In fact, when navigating the PlayStation menu, you’ll use those buttons and analog sticks to select the app or game you want to play.
This essentially means that using a combination of the buttons usually found on a DualShock 4 controller, and a Move globe, the Aim controller has all the functionality of both previous