Virtual GameBoy Advance: Portable GameBoy Advance Emulator

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Virtual GameBoy Advance: Portable GameBoy Advance Emulator
Virtual GameBoy Advance

GameBoy Advance emulator by Marat Fayzullin

GameBoy, GameBoy Color, GameBoy Advance, and Nintendo DS are registered trademarks of Nintendo. The author is in no way affiliated with Nintendo. The author is in no way affiliated with any pirate group out there. The author cannot and will not provide you with any GameBoy or GameBoy Advance games.

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[Picture] Latest Released Version of VGBA is 6.4!

VGBA-Windows and VGBA-Linux are free for everyone to use and share. The latest VGBA, released on March 10 2021, enables most command line options in the Windows version and adds optional framerate display. I’ve also fixed random audio initialization failures on Windows. The VGBA-Android version is also available for your phones, tablets, and TV sets.

If you like VGBA-Windows and VGBA-Linux, and would like to support their further development, consider downloading VGBA-Android for your phone or tablet. The Android version comes with many cool extras, such as built-in Cheatopedia with codes for dozens of popular games, State Exchange for exchanging gameplay states with other users, and more. Give it a try and report any encountered problems in the discussion group.

Sorry, but still no apple for iOS users (blame Steve Jobs for your terrible closed platform).

The complete list of features and the list of new features and fixes can be found in the documentation.

[Picture] What is Virtual GameBoy Advance?
Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo’s GameBoy Advance on your computer. It runs GameBoy Advance games on PCs, TVs, phones, tabets, or just about any other sufficiently fast gadget. It also helps debugging GameBoy Advance software without using a costly development system. I have previously written another emulator, VGB, that runs older GameBoy and GameBoy Color games. Because GameBoy Advance has completely different hardware, I had to write a new emulator for it, and VGBA runs only GameBoy Advance games. As far as I know, when I released VGBA in 2000, it was the first GameBoy Advance emulator in the world, soon to be joined by other emulators.

[Picture] Licensing
Virtual GameBoy Advance is written in portable C language and can run on pretty much any sufficiently fast computing device, be it a computer, a videogame console, a tablet, a set-top box, a cell phone, or even a digital camera. If your company considers using GameBoy Advance emulation in its products, you can license either the whole VGBA source code or the ARM7 CPU emulation from me. I am also available for consulting work in the software emulation, embedded programming, and other fields. See my resume and contact me if interested.

[Picture] Using Your Games with VGBA
It is only legal to play games you actually own on VGBA. You will first need to read a game from its cartridge into a file. This can be done with an inexpensive gadget such as Flash Advance Linker. Please, do make sure you own a physical cartridge for every game you play with VGBA. It is the right thing to do, both legally and ethically.


At This Site
[#] Virtual GameBoy Advance Windows now free for all Windows versions
[#] Virtual GameBoy Advance Android for Android 2.2 (Froyo) and newer devices
[#] Virtual GameBoy Advance Linux (Ubuntu20, 16bpp/32bpp X11, pthreads)
[#] Virtual GameBoy Advance Maemo for Nokia N800/N810 tablets (or install directly to device)
[#] Virtual GameBoy Advance Maemo for Nokia N900 tablets (beta, please test)
[#] Virtual GameBoy Advance 3.0 FreeBSD (FreeBSD 5.x, 16bpp X11, pthreads)
[#] Virtual GameBoy Advance 3.0 Linux (RedHat, 16bpp X11, pthreads)
[#] Virtual GameBoy Advance MSDOS is no longer developed, as MSDOS is dead 🙁
[#] Virtual GameBoy Advance Symbian for S60e3 and UIQ3 is dead too (but see the old site)
[#] EMUL8 Discussion Group discuss your problems here
[#] EMUTools, Z80/6502 emulation cores, etc.
[#] The Address Book (look up email addresses here)


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Built-in Debugger


Deadly Skies


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© Copyright by Marat Fayzullin

This article originally appeared on

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